Why Increase Access to 3D Creation?

Learning 3D creation skills opens doors to opportunities in areas such as game development, 3D modeling, computer science, engineering, technical art, entrepreneurship, and more. Industries including medicine, fashion, entertainment, sports, and urban planning use 3D technology to augment their work. 

As computing becomes more 3D-centric, it's expected that 3D creation skills will continue to be in high demand across industries.


At CreateAccess, we believe 3D creation is for everyone.

We want to do our part to help beginners who may have limited exposure to 3D to experience it firsthand, and to help close opportunity gaps in tech. For some, we believe the exposure we offer will ignite a spark and build confidence to explore and keep learning and creating.

CreateAccess helps broaden access to 3D creation.

It's a great time to get started with 3D! 

Many 3D creator tools are free, don't require any coding knowledge to get started, and use intuitive visual tools that enable quick visual results.

Check out the Microcourses Hub and discover what you can create - no experience needed!

MUCH MORE

Problem solving

Spatial awareness

Math

Art

Creativity

3D creation builds
 skills in:

Technical proficiency

Critical thinking

CreateAccess Board member Neil Trevett of NVIDIA provides a presentation to the Somerset County Council in the UK discussing 3D technology, spatial computing, and education, and the use of microcourses in the curriculum.

Jessica Lindl, VP of Education and Social Impact, Unity


Demand for real-time 3D jobs is 50% higher than traditional IT jobs. Salaries for real-time 3D jobs are 60% greater.


In the last 20 years, the gaming industry has gone from a $10 billion industry to a $200 billion industry.

Leveling Up Learning: The Future of Gaming and Learning


"We see the future of this medium primarily not about Epic's work, but about the work of independent creators...this gets us to a really key question here, and that is 'Who is going to build the metaverse in the future?’ We believe the answer has to be all of us together."

Tim Sweeney, Founder & CEO, Epic Games


47% of people prefer to shop and 43% of people prefer to attend educational classes in virtual versus physical environments. 

Andy Wu and Matt Higgins, Harvard Business School


“I wish I had CreateAccess when I was growing up! I knew what I wanted to create, but got stuck when I didn't know what to learn, or where to start. CreateAccess would have helped the younger me get over those initial barriers.”

Janine Liu, 3D Software Developer

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